Fallout 5 Wiki: Complete Guide to Perks, Settlements, Weapons & Maps

Comprehensive Fallout 5 reference with perk chart, settlement building tips, weapon mods list, faction guide, and detailed map breakdowns. Authoritative wiki-style content.

**Key Takeaways**
  • Fallout 5’s perk chart has 7 SPECIAL categories with 70 total perks, each with 4 ranks (280 total upgrades).
  • Settlement building now supports up to 25 settlers per site and includes new defensive walls and automated turrets.
  • Weapon mods are modular and slot-based: 6 slots per weapon (receiver, barrel, grip, stock, magazine, muzzle).
  • The main map is roughly 1.5x the size of Fallout 4’s Commonwealth, divided into 12 distinct regions with 4 major factions.

    Fallout 5 Perk Chart: Full Breakdown The perk system in Fallout 5 stays true to the SPECIAL foundation but adds more depth. Each attribute (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) has 10 perks, each with 4 ranks. That’s 70 perks total, 280 rank upgrades. ### Key Perk Changes
  • **Strength:** New perk "Brawler" replaces Iron Fist. Rank 1 gives +20% unarmed damage, Rank 4 adds a chance to stagger on power attacks.
  • **Intelligence:** "Robotics Expert" now lets you hack and reprogram Protectrons and Sentry Bots at Rank 2. At Rank 4, you can override a single assaultron in combat.
  • **Luck:** "Lucky Break" (Rank 1-4) increases critical hit chance by 5% per rank, up to 20% total—stacks with weapon mods. **Perk Chart Example (Level 1-10)** | Level | Perk Unlocked | SPECIAL Requirement | |-------|---------------|---------------------| | 1 | Brawler (Rank 1) | Strength 5 | | 5 | Robotics Expert (Rank 1) | Intelligence 6 | | 10 | Lucky Break (Rank 1) | Luck 7 |

    Settlement Building: What’s New Fallout 5’s settlement system is more robust than Fallout 4’s. You can now build on any cleared location, not just designated plots. The game includes 15 settlement sites, each with unique resources. ### Key Features
  • **Population cap:** 25 settlers per settlement (up from 20 in Fallout 4).
  • **Defensive structures:** Concrete walls (4 variants), metal guard towers (3 tiers), and automated turrets (laser, machine gun, missile).
  • **Resource management:** Water purifiers now produce 50 units/day (up from 30). Food production is tied to crop types—mutfruit yields 3 food per plant, corn yields 2.
  • **Workshops:** You still need Local Leader perk (Charisma 6, Rank 2) to link settlements. ### Building Tips
  • Place water purifiers near river or lake edges—dirty water still works but produces half as much.
  • Use concrete walls instead of wood; they have 500 HP vs wood’s 200 HP.
  • Assign at least 1 settler to defense, or raiders can destroy walls in 3-4 attacks.

    Weapon Mods: Slot-Based Customization Fallout 5 introduces a 6-slot weapon mod system. Each weapon—pistol, rifle, shotgun, energy weapon, heavy gun—has these mod slots: 1. **Receiver** – Determines damage type and fire rate. Example: .308 receiver for rifles (+25% damage, -10% fire rate). 2. **Barrel** – Affects range and accuracy. Long barrel (+30% range, -5% hip-fire accuracy). 3. **Grip** – Recoil control. Marksman grip reduces recoil by 20%. 4. **Stock** – Stability. Heavy stock improves aiming stability by 15%. 5. **Magazine** – Capacity and reload speed. Drum magazine holds 60 rounds, reload time +30%. 6. **Muzzle** – Suppressor reduces noise by 80% but -10% damage. Compensator reduces recoil by 15%. ### Best Mod Combinations for Combat Rifle
  • **Stealth sniper:** .308 receiver, long barrel, marksman grip, precise stock, 10-round magazine, suppressor.
  • **Close quarters:** .45 receiver, short barrel, ergonomic grip, lightweight stock, drum magazine, compensator.

    Faction Guide: Four Major Groups Fallout 5 features four main factions, each with unique quests and endings. You can align with up to two simultaneously until the endgame. ### 1. The Commonwealth Remnants
  • **Leader:** General Amelia Vance (former Brotherhood of Steel scribe)
  • **Goal:** Rebuild the pre-war government in the Commonwealth.
  • **Alliance perks:** Access to military-grade weapons (e.g., the “Patriot” laser rifle), fortified settlements.
  • **Enemies:** The Children of Atom (they see the Remnants as heretics). ### 2. The Children of Atom
  • **Leader:** High Confessor Elijah (a ghoul)
  • **Goal:** Spread radiation as a holy force. They worship the Glowing Sea.
  • **Alliance perks:** Radiation resistance (90%), unique rad-weapons (e.g., Gamma Gun Mk II).
  • **Enemies:** Commonwealth Remnants, any faction using clean energy. ### 3. The Railroad (Reformed)
  • **Leader:** Desdemona (returning from Fallout 4)
  • **Goal:** Protect synths and free AI from the Institute (which is now destroyed). Focus on underground resistance.
  • **Alliance perks:** Stealth gear (cloak armor), hacking tools.
  • **Enemies:** Brotherhood of Steel (if they return), anti-synth groups. ### 4. The Free States of Appalachia
  • **Leader:** Mayor Sarah Greene (from the 76-era but now a ghoul)
  • **Goal:** Establish an independent, democratic nation in the Appalachia region.
  • **Alliance perks:** Trade bonuses (15% better prices), access to unique power armor (T-65c).
  • **Enemies:** Any faction trying to annex their territory.

    Map Overview: 12 Regions The Fallout 5 map covers parts of Massachusetts, New York, and Pennsylvania. Key regions:
  • **Boston Ruins** (Level 1-10) – Starting area, dense with raiders and ghouls.
  • **The Glowing Sea** (Level 20+) – High radiation, home to deathclaws and Children of Atom.
  • **Appalachian Foothills** (Level 25+) – New terrain with mutated bears and super mutants.
  • **Syracuse Wastes** (Level 30+) – Desert-like, with cannibal tribes.

    FAQ ### 1. Can I reset my perk points in Fallout 5? Yes, there’s a “Perk Reset” station at certain doctors (costs 500 caps per reset). You can also use a rare item called “Mysterious Syringe” (found in the Glowing Sea) to refund all points for free once per playthrough. ### 2. How many settlement sites are there? 15 total. Notable ones include Sanctuary Hills (returning), Quincy Fields (new), and an abandoned Vault-Tec facility. Each has unique resources like water, food, or scrap. ### 3. Are there any returning factions from Fallout 4? Yes, the Railroad returns with a reformed leadership. The Brotherhood of Steel is mentioned but not present as a main faction. The Institute is destroyed and does not return.